ACT: Does nothing on it's own but turns into "is" when the rule gets mimicked (e.g. "baba act blue" and "keke mimic baba" makes keke be blue, but not baba) RELOAD: Reloads the current level, updating KEEP rules. (Acts like "win" in the editor) RETURN: Returns to the map, updating KEEP rules (Acts like "win" in the editor) UPDATE: Updates the KEEP rules mid-level when stepped on by a "you" object.
RELOADER and RETURNER both inherently have the RELOAD and RETURN properties respectively
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what does act, refresher/refresh, update and returner/return do
ACT: Does nothing on it's own but turns into "is" when the rule gets mimicked (e.g. "baba act blue" and "keke mimic baba" makes keke be blue, but not baba)
RELOAD: Reloads the current level, updating KEEP rules. (Acts like "win" in the editor)
RETURN: Returns to the map, updating KEEP rules (Acts like "win" in the editor)
UPDATE: Updates the KEEP rules mid-level when stepped on by a "you" object.
RELOADER and RETURNER both inherently have the RELOAD and RETURN properties respectively
also why does return make a lua error when i use it
well that error is become somebody *cough* me *cough* decided to break it by mistake
thats a bug, will be fixed eventually
also do you happen to know how to merge mods by any chance
i mean i dont rly do it much but yeah. you pretty much just compare the code and basically put things that's in one but not the other into the other